ameplay itself is not as quick as Tricky, nor is it as detailed. But there's something about the way you can progress through the levels that makes the game so... playable. It sounds wierd but some games give you the individual satisfaction of moving forward, of completing at least one task in the day while some others let you mope about in your own sad world of non-completion, googling what you're supposed to do and running round in virtual circles. I was wary of World Tour after buying SSX Blur on Wii on which I will shortly create a heated revant (review / rant), however, it has proved itself to be a worthy 15 minute escape to a
virtual snow world where you can defy gravity, survive 100 foot jumps and remove pedestrian ski-ers' hands with your trusty expensive snowboard.
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