Showing posts with label 3DS. Show all posts
Showing posts with label 3DS. Show all posts

Wednesday, 13 August 2014

Top 5 Mini-games I Played More Than Story-Mode

A dietary staple of all video games is the sometimes overlooked mini-game. The short break they offer from the gruelling 9 - 5 of story-mode can either be welcomed as a quick slice of light-hearted fun, or are abhorred as a stodgy slab of game-play that must be laboriously tolerated before proper play can continue. Their appeal lies in the simple, repetitive nature of their goals which can be replayed for hours on end in addictive sessions with players growing in skill and speed and being genuinely proud of their exploits. Everyone can follow the storyline of a horror game or complete a race enough times that they eventually win but there is a certain amount of dignity in a quickly achievable high score. And this is almost the mantra of the earliest video games which offered simple, quick entertainment that proved highly addictive and charming.

Top 5 Mini-Games

Fishing - Legend of Zelda Ocarina of Time 


I think the beauty of the Legend of Zelda Ocarina of Time fishing game lies in the beauty of the open world and the bizarre calm that's created through a virtual fishing session when compared with the manic mashing of buttons you've just come out the other side of in the Water Temple. Out of all the mini-games unlocked at various stages of the game, fishing has to be my favourite. 

Mercenaries - Resident Evil 4 


Whether you're going through a zombie dry-spell or you just want to blow some undead faces off, Mercenaries drops you in a zombie infested war zone with a time limit. Kill as many as you can and gain a score you will definitely be disappointed with. This mini-game was so good it won its very own 3DS spin-off but gained mixed reviews when released for a slightly high retail price.

Crash Bash 



Slightly cheating, but this game deserves it. So no, Crash Bash isn't technically a mini-game in itself but rather a collection of Crash Bandicoot mini-games compiled onto a loveable PS1 disk. Move through several different warp rooms and discover the delights of 4-man air hockey, painting floors with pogo sticks and desperately avoiding being trampled by a tonne bell while maintaining your spot on a tiny ice glacier. 

Monkey Wars - Super Monkey Ball Touch and a Roll 


Super Monkey Ball Touch and Roll on Nintendo DS had many download play mini-games that I devoted a lot of time to mastering. Possibly the best, though, was Monkey Wars. A first person shooter monkey-style in which one player flings fruits and pies at their opponents, the game was horrifically competitive and has broken many a sibling relationship. 

Pong - Test Drive Overdrive 


Test Drive Overdrive brought classic back to PS2 with a playable version of the classic Pong game on its opening screen. Most of my childhood was not spent playing Test Drive Overdrive. It was spent playing Pong on the opening screen.

Follow me on Twitter: @MusingsTwit 

Thursday, 14 November 2013

eShop Splurge: Jett Rocket 2: The Wrath of Takai

When I visited eShop yesterday in the hopes of finding something entertaining I didn't know I was embarking on a voyage of procrastination and general life destruction. Having not heard of the Jett Rocket series before I was curious to download Jett Rocket 2 after watching some videos and reading a promising description. Nintendo eShop definitely delivered on this one though, and despite some minor gameplay glitches it's easily one of my best purchases.

The game itself is comfortably light-hearted, though I have a feeling the storyline would be more emersive with the knowledge of the previous title. The player completes stages up towers of many levels to collect little robotic orbs which I assume have something to do with saving the world in this addictive, sometimes tense little platformer. Though the minigames on every other level leave a lot to be desired, they are a great little incentive for the obsessive hoarding of collectables in the main story mode.
Visually the game is surprisingly tactile - the look and feel of the game suggests a more developed Crash Bandicoot in terms of style and immature brightness. However what really gets me about this game is the simplicity of facing the many challenges that different elements of the gameplay combine to achieve. There is a very real sense of accomplishment at finally working out how to proceed in a level without being mercilessly destroyed by small balls of red or a gang of robots and it's a perfect time killer with the length of each level sitting in a perfect medium between being full of content and yet being completable.


A couple of glitches - for example I have had one experience of the game crashing at a Game Over screen which didn't incur any significant damage to my life as it was, unfortunately, game over. Some minor playback issues like the character seeming to stay fixed in mid air to grab onto an item when he shouldn't really make the jump but apart from these little infractions from perfection, the game is a must-download.



Follow me on Twitter: @MusingsTwit


Monday, 11 November 2013

eShop Splurge: Heavy Fire Special Operations 3D

Despite the gut-wrenchingly corny opening audio (a deep American testosterone junkie telling you to 'lock and load') this game was a bit of a risk paid off well for me. I was nervous about downloading the game partly because it looked too fast paced to not be incredibly frustrating and partly because the graphics didn't look top notch. The graphics look better in game but still aren't all that promising. Other aspects of the game shine through though - the feel of the action is incredibly exhilarating. What looked from the trailers to be a  fast paced, adrenaline pumping game play is delivered in real life but with controls that make the intensity enjoyable. Admittedly it took me a few hits to realise that the touch screen is used for aiming and the R and L shoulder buttons for shooting, but once you get the hang of it it's unforgettably addictive. This game-play is handily designed for both right and left hand users, with the choice of either the R or L buttons for shooting and the B or 'downwards' action on the analogue-type-contraction for reloading. Different levels and upgrades and repairs of weapons make the game more versatile and dynamic in its development through the many hours of jaw clenching as you begin to fear the red exclamation point. Yes, certain points of the game are harder than others and these have put me off for a while but practice and patience have never been more necessary to fulfil a level's requirements and I kind of like that - it makes me feel productive in my procrastination.

I say all this when really the game is a marked up version of its uglier, less developed predecessors and most of its praise lies in the welcome relief from these heavy, unwieldy games. The concept is still fairly arbitrary and the fact that its only foundation is 'shoot everyone you see (apart from your own American men)' needs to be taken with a large dose of salt.

Simple things like being able to return to your game where you actually left off seem to have come to the minds of Teyon rather late in the day but nevertheless it's definitely a game worth its merit.

After a brief discount in eShop, Heavy Fire Special Operations 3D is back up to £5.49 in the UK and though I perhaps think it would have been better to grab it on the discount, if you really have some time to kill and a spare fiver it's worth a download.

Follow me on Twitter: @MusingsTwit


Wednesday, 16 October 2013

eShop Splurge: 3D Game Collection

To begin the series of eShop reviews I feel I might start with a game I can imagine doesn't get much of a look in. I've always been dubious of game collections of eShop, I always got the impression they're not likely to be very good - in the range of their games as well as their quality so I was pleasantly surprised when I took a leap and downloaded a discounted "3D Game Collection" for £2. 

Content
Although this was a fear of mine, I wasn't too disheartened to find that many of the games are repeated on the three "home" locations. This was probably due to the fact that there are just so many games on there that I could play for hours. Classic games like Ludo, Battleships, Bingo, Chinese Draughts, Proper Draughts are included as well as surprisingly entertaining Dominoes and Solitaire. It's not exactly mind-blowing stuff but it's great for a 5 minute play. 

Originally selling on cardridge at about £25
now it's in eShop for just £2 
Gameplay
Obviously, the nature of the game means that the actual controls themselves aren't going to be too ambitious. It's a simple touch screen job with the viewing of the action happening on the 3D screen above. That's not to say however that the gameplay is poor - in contrast it feels very tactile and satisfying. The only problem I came across was my own frustration at certain games willing me to lose, impossible dice rolls and just a few too many dubious wins for your AI opponent may leave you grinding your teeth for a while.

Storyline
Again, storyline isn't going to be a main concern of the developers, and it shouldn't be with a collection of small games. The game tracks your tactics and skills in gamplay and adapts its AI opponent to meet those skills, playing a predictable opponent would be pretty dire, the fun would be sucked from the game as it becomes monotonous and boring. However the fact that the computer reacts so quickly to your tactics means it's very difficult to get higher trophies after playing the game a substancial amount of time. I suppose this is just the developers' way of "practice makes perfect". 

Graphics
I was actually impressed with the clarity of the graphics of this game, they're by no means medal worthy but their simplicity definitely brings the phrase 'less is more' to mind. The scenic landscape of your river-side picnic or the view from your satellite as you look out to space, all three locations are designed to create a light-hearted tone for a light-hearted set of games and pleases the eye, even when just strolling across the picture waiting for your turn. 

Music 
It's very difficult to play Ludo on your own -
no need to try anymore!
I didn't think i'd be commenting much on the use of music in a game collection review, and yet I find myself enamoured with it. It is possibly only one location that has set this ideal in my head, and that is the picnic scene. Relaxing and warming, it's sometimes just enough to climb under the covers and plug the headphones in to the soundtrack just to unwind.

The Result 
A brilliant game for a brilliant price at the moment in eShop. Graphics and music that fit perfectly with the unambitious set up of the games and an interesting and diverse range (though they are repeated throughout different locations). Only problems faced are those of difficulty and it's a shame there isn't a setting for this which would really enhance the gameplay when you're not really up for getting thrashed on each game you try.

9/10








Saturday, 21 September 2013

2DS: Questions Answered 21 Days Before Release

Ninty's released word of the 2DS. I know, I had to double take too. It soon dawned on me though that this is in fact a smart move on Nintendo's part. A realistically affordable slight downgrade to keep consumers up to date with new releases in a way that displays Nintendo's developing ability while keeping us lot in the know. The 2DS is set to hit shops just in time for the early Christmas market on 12th October, and its press releases have left me with a few questions. 

Size Matters. 
We all know that size matters, really. So when images were first released of the 2DS i was left reeling confused by the actual size of the device. However, after reading up on the subject it seems that the console fits nicely in the hand (as nice as a brick could fit), the synthetic touch of the surface making for light, easy gripping ability. However, perhaps the top screen isn't all it could be, seems a bit constricting which could make for more vibrant gameplay but i think might just get on my nerves. 

3D Games 2D Screen 
The console is designed to allow more people to play games designed for the prestigious 3D system. So, how will 3D games play on a 2D screen? Will it be the same as simply adjusting the 3D function on the 3DS system itself or will there be some kind of drawback in this department? I heard that inside, the 2DS is identical to its 3D cousin so will that make for better gameplay, or is the screen different? I'm afraid this is one section of questions that we'll have to wait until October for. 
Design Issues 
For me, I feel that the brick-like appearance of the handheld will not do Nintendo any favours. It looks like a child's toy replica of a 3DS bought for a destructive 2 year old to salivate over and crayola up. Controls are high up on the system which apparently helps the gameplay side of things but would just irritate me. I feel like it would be too... tall? For optimal gameplay? You need both your hands to hold it up comfortable so how are you going to (comfortably) touch screen? 

To be honest, if i had no 3DS I would probably save up that extra couple of pounds and buy a second hand 3DS. The 3D effect is what sold the console to me in the first place and I feel like the design of the 2DS would be too restricting and downright infuriating. But that's before i've even laid eyes on it in person, before i've even seen it in a shop so who knows, maybe Nintendo will prove me wrong. 

Final Verdict: A great move for Nintendo, including everyone in their new software introductions but maybe it's a little late now seeing as the 3DS has been out 2 years now. In terms of design though, i'm yet to be convinced. 

Follow me on Twitter: @MusingsTwit 

Sunday, 11 August 2013

I'VE GOT ANIMAL CROSSING

I was verrry happy to pick up my copy of Animal Crossing recently and even happier to finally start controlling a whole town, full of fuzzy little creatures. Now, forgive me, but i was a total Animal Crossing virgin before I picked up a copy of the game in HMV last weekend and had to wait a whoooole day to play it because apparently it wasn't socially appropriate at a sleepover... dafuuuuuuqqqq?? ;) Anyway, my night owl town 'Oblivion' is underway, with developments coming from everywhaar. My favourite hobby is probably catching bugs, it's the satisfying feeling of hitting your net against that tree trunk and trapping a poor little Brown Cicada in a wiry dome of fate <--- bit weird there. Fishing is perhaps a second favourite, though the anger at reeling in too quickly and scaring the fish away has literally almost caused my 3DS console to be snapped in half on a number of occasions.

:')
I was always a bit wary of the Animal Crossing series because on paper it seems slightly boring. It's just a little mundane life, but who knew mundane life could be so interesting when it's shared with fuzzy animals and museums and gardening shops. I can see the potential now for a deceivingly large game, as everyone has already pointed out. It feels like it can give so much more, and the brilliant thing is it also feels like it WILL give so much more, you just have to be patient.

So basically, i've retired from zombie hunting and racing chubby italian plumbers round a track and have sought solitude in the grandly tiny world of Animal Crossing.

Wednesday, 3 July 2013

More Open World Games Plz :)

After perusing this month’s copy of Official Nintendo Magazine I realised how much I love open world games – the freedom and escapism paired with the human instinct to explore. There’s one problem with this ideal though, and that is the 3DS format. There isn’t going to be a good open world game with a developed storyline on 3DS – there just isn’t the capacity for it. Lego came close but it was still lacking a storyline. Maybe I’m asking for too much but the open world games on the Wii U just look so good – screenshots from Watch Dogs look so realistic and satisfying that it’s difficult not to go straight out and steal a Wii U in order to play it.



That’s the essential problem – I need a Wii U. Possibly the hardest part of this revelation is the knowledge that it is highly unlikely (to the point of impossibility) that I will come into ownership of this beauteous technology (unless an unknown wealthy relative cops it and leaves the exact change for a Wii U to me in their will). I’m heading off to university in September, so it’s not going to happen for a while and living in the UK probably means i’ll be paying back for uni until I’m 60 so I won’t even get one then. When I’m 60 though – the Wii U is mine, and so is Watch Dogs. Ima be a badass granny. 

Tuesday, 25 June 2013

How Much Are Those Games In The Window???

I know it's a bit late but the releases from Nintendo at this years E3 for Nintendo 3DS were insane. They've been storing these titles for so long leaving 3DS owners parched for gaming material and now we've been dropped in an ocean of upcoming hits. Unfortunately these games have come at a time when I am, for what of a better word, skint and so i can merely dream about owning them all asap. 

I have had time to mull it over now, and i can safely reveal my top most exciting-looking-from-a-distance Nintendo 3DS games of 2013 so far. 

1. Animal Crossing New Leaf

This HAS to be number 1. Without a doubt this is the title I have been most excited about owning. There's  something about the idealistic world that these guys live in and the way you can live out your own little life in a safe, friendly neighborhood filled with little surprises and hilarious gimmicks that makes this game a must-have for any gamer either casual or intense (you can play this game intensely - trust me). I can't speak for New Leaf as much as i can about previous Animal Crossing titles, but from what i've seen in test-plays and reviews is that the multiplayer capabilities of the game are revolutionary as well as the general expansion of the Animal Crossing gameplay that's guaranteed to immerse even the most distracted player in a warm, fuzzy world of awesome. 

2. Luigi's Mansion 2 
I have only played a little bit of Luigi's Mansion 2 but what struck me the most was the humour of the game. It's not every day that I commend a game for it's ability to make me laugh right out loud but little Luigi in his trembling crusade through the refreshingly new locations. So why is this game so exciting? Honestly, I think it's because Luigi's always been the underdog and consumers love the underdog story :P Plus there's of course the expansion of the game from the original Luigi's Mansion, the satisfyingly ingenious boss levels and the breathtaking manipulation of the 3D tool to the point of goosebumps, which is particularly fitting to the theme of the game. The reason i've fallen in love with the game though is probably because i've fallen in love with Luigi's little face. 

3. Donkey Kong Country Returns 

I like the look of this game - the visual look of the graphics i mean. I've never really been one for the typical platformer in all honesty I don't feel like i'm exploring enough - like i'm doing exactly what the game tells me to do. DKCR on 3DS however, is apparently much different. From the screenshots i've seen of it - it seems that the background graphics are stunning - i've played a little of the game but not very far into it and from what i've seen, this assumption is true. What swayed me though, to include this platformer in the top 3, was the excitement of everything going on around you. The idea that this game could ever be called 'boring' is ludicrous, which is why i have some problems with the fact it's a platformer because i find platformers boring... sorry. Yet, I STILL WANT TO BUY IT. That's the beauty of the game, it's more than a platform with a gorilla running across it with a slightly smaller gorilla in tow as they jump across some stuff and then some other stuff. There's stuff going on everywhere, stuff happening around them that you have no hope of controlling, stuff they need to ride, stuff they need to use. It's not as exciting as Animal Crossing and Luigi but it's up there... which has thoroughly confused me. 

So, that's it. Three reviews of top games without even owning them, thanks for reading :) 

Who needs real life??



Monday, 20 August 2012

Layton vs. Ace Attorney

Hello again, it's been a while and i'd like to say that this last month I have been working night and day on the post you are about to witness, slaving over a laptop and typing until i 4get how 2 use proper englsh. However, dear friends, I have been enjoying a summer holiday away from AS levels and didn't... really... think to write... a ... blog. I'm sorry :'(.

So, I bring to you dear readers, my opinion concerning the recent news that a new 3D Layton vs Ace Attorney game is being developed as you read this very sentence. I thought this would be an apt opportunity to talk about dear old Layton, and Phoenix Wright (if he is the protagonist, they do like to change around a bit). I think that Layton would be one of my favourite characters in any video game ever produced. There's something organic about the presentation of the mild mannered Englishman that is rarely seen in video games, and is certainly one of the main USP's of the game. I haven't really played Ace Attorney, but the whole meeting of two games, as similar as they are in content, just doesn't sit right. I'd much rather become engrossed in the plotline of a typical Layton game, for example Curious Village, than have an Ace Attorney, Layton spin off in my 3DS. Since i first stumbled across the cross-over game, the concept has seemed alien and just plain wrong. I feel like a desperate mother watching her prodigal son Layton being led away by an older dodgy looking Phoenix Wright. It seems like the Ace Attorney series has tried to up it's own sales by affiliating itself with the humble but brilliant Professor Layton series. Then again, the other games have sold so they must be doing something right - but it's the principle of the thing...


Sunday, 20 May 2012

Review: Legend of Zelda Ocarina of Time 3D

What is this? A blog post - on this blog? But Tabs, surely you must realise this isn't Cards and Other Irrelevant Shizz - so why are you posting on this forgotten medium? Because hypothetical me, I have decided that I am woman enough now to handle 2, yes 2, blogs. Woh now. So here goes the new era of gaming blogs for the humble 16 year old gamer with no job and a hell of a lot of exams.

I got Ocarina of Time 3D last year - i'm sorry people - it's taken me a while to review it - let's just say it's awesomeness consumed me into a 3D induced coma. The effects are, and i know this is kind of taken for granted due to the whole brand-new-effects-so-awesome-they-induce-a-coma marketing, pretty mind explodingly incredible - like on Jesus scale. And that's a big scale. That guy is pretty famous. Everyone who is allowed by law to call themselves a gamer has experienced or at least witnessed a Zelda game, and this is Ocarina of Time 3D is an awesome game made just that little bit more awesome.

So let's run through the basics. We all know the plotline, characters, controls blehg blehg blehg - the game is well known - i can't go into that detail. So what sets 3D apart from the rest of the Zelda family. 3D Ocarina of Time is the cool aunt of the family that's so rich she gives you like £100 for your birthday and thinks of herself as tight. 3D Ocarina of Time is the sweet old lady that you call Grandma, who due to recent senility has taken to calling you Ethel, but can still remember that you don't like gravy but love shortbread. Basically, what i'm saying here through the tiring medium of metaphor is 3D Ocarina of Time is the best parts of all families, dysfunctional or technological. From the start - the graphics work overtime to create this ideal world of Link's childhood (something i didn't like was the opportunity to change your name from Link to your actual real name which I never liked doing because that just felt too sad - to actually believe it was you fighting in a dungeon made out of a giant sea blob, but i'm not sure if that is new or not - I cannot remember). You begin with this birds eye view of the world in 3D which is like :O mofo took me into animated world of pixies and shit. Things just get better from there - but one of my favourite features has to be the 'view' option which enables the view on screen to change with the movement of the console. For example, if I had some in-game time on my hands I could go into 'View' mode and just spin around in a circle in my room watching the 3D land go past my tiny, baffled brain. I would probably then go and puke for a bit - but after that the spinning would happen again. A vicious, but exhilarating cycle.

So, all in all, if you own a 3DS, are planning to own one, or even if you don't own one - you should steal one right out of GAME just to play Legend of Zelda Ocarina of Time 3D. Thank me after the court case.