Wednesday, 28 August 2013

Plants Vs. Zombies 2 - I have never spent so much time gardening

After I completed Plants Vs Zombies on ios all those months ago I felt the same deflated feeling that one would imagine pre-warns death. Like you've done everything you can and you just have to let go. But then my soul was resurrected when I heard news of Plants Vs Zombies 2 finally hitting the app store. It was a glorious day when I could hit that 'install' button on my iPod and hold in my hands a new lease of life for free. I was not disappointed. The game begins with a few instructions and tips concerning the new content - the power ups for example and the new plants that take seconds to master, before taking you on a whirlwind journey with Crazy Pete through Ancient Egypt and Pirate lands all in clear, bright graphics with colours and visuals that supersede the previous.



So, what's new?
- There are loads of new plants to play around with and choose from as well as the old favourites that just get the job done.
By far my favourite - I think he's
just misunderstood 
- A more challenging interface forces you to return to previous levels and complete individual missions to gain stars in order to continue the game. I argue that this feature is possibly one of the best of the game - giving you hours of interesting, unique gameplay which is often unheard of in a free download.
- Crazy Pete isn't exactly new but he's crazier in my opinion - and we all know the crazier Pete is the better the experience
- New zombies which you will learn to fear and counteract with only specific plants making gameplay a lot more versatile
- Plant food is now available to boost up your plants for a short amount of time. This has proved to be very handy in situations where there seem to be no way out until you notice, out of the corner of your panicked eye, a green glowing zombie's head roll across the board. You dive for the plant food that's now bouncing around the screen, taking a few jabs to actually catch the bugger until you have it in your arsenal and you can turn what was once a lowly little plant into a zombie thrashing machine and save the day. Needless to say, it has saved my lawnmowers many a game.
- Power ups have been introduced and are used when even the plant food can't save you. There's a bucket head zombie attacking your last sunflower on the left hand side and you can't lose any lawnmowers to get the star you've been working for hours for. What do you do? Obviously you just pick him up and flick him away. Simples. Why were you even panicking? Unless you have no coins. Then you're f**ked.

What's everyone else saying? 
Reactions are pretty similar to mine. We all love the new game and have probably lost days worth of work productivity to its addictive tower defense system. Some are arguing that the in-game costs have put them off a bit but as far as my knowledge goes the only costs you encounter are to purchase more coins or plant food and that's not necessary to the game, in fact it kind of ruins it a bit - like cheating. To be honest, they could have easily brought this game out at a £2.99 charge and still incur in-game costs so to download it free and receive hours of gameplay for nothing sounds pretty legit to me.

Overall, I love the game. It's new interface allows for more player control in terms of which levels you complete when and the star / key incentive to go back and repeat levels with unique goals each time will be bringing me back to the game for months, i can already tell. If your ios is up to it, it's a definite must-have.

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