Tuesday, 7 May 2013
The. Sims. 4
I have a separate Sims blog available for the reading times here http://simlifeblog.blogspot.co.uk/ - it's a bit gay and really for my own sad little pleasure but if you're interested there it is.That's not the point of this post though, oh no. This post is to celebrate the BEAUTY that is the announcement made by EA yesterday. Ladies and Gentlemen, we have The Sims 4. EA has announced its release for 2014, and people, i'm excited. I tried to purchase The Sims 3 back in the olden days of 2009 and realised that my little IBM couldn't quite handle it - so with a new computer for uni i will be spending that crucial loan on all things Simlish. This is the start of a beautiful beginning people.
Sunday, 14 October 2012
Revolutionary Gaming with Fezzes and Meat Children
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Edmund McMillen, with his Wolverine beard, I don't like his glasses though :/ |
Mainstream companies create large scale, high quality games that appeal to a wide market. Independent game developers create simplistic, nostalgic games. The real clincher in this deal, is that the games are so personal to the developers, that they often represent their own ideals, messages and memories. It is this personal touch that is seeking to decrease the gap between developers and players of games, something which i'm totally up for. Two guys spending a year creating a game, then selling it on X-Box live is an embodiment of the revolution of amateur production. We've seen it with YouTube, and MySpace, however now perhaps the gaming world will be hit by the force of the amateur.
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I think the only reason the game is called 'Fez' is cos he has a little red group of pixels protruding from his giant white head. |
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Super Meat Boy - bit of a strange concept but ultimately endearing... |
Monday, 20 August 2012
Layton vs. Ace Attorney
Hello again, it's been a while and i'd like to say that this last month I have been working night and day on the post you are about to witness, slaving over a laptop and typing until i 4get how 2 use proper englsh. However, dear friends, I have been enjoying a summer holiday away from AS levels and didn't... really... think to write... a ... blog. I'm sorry :'(.
So, I bring to you dear readers, my opinion concerning the recent news that a new 3D Layton vs Ace Attorney game is being developed as you read this very sentence. I thought this would be an apt opportunity to talk about dear old Layton, and Phoenix Wright (if he is the protagonist, they do like to change around a bit). I think that Layton would be one of my favourite characters in any video game ever produced. There's something organic about the presentation of the mild mannered Englishman that is rarely seen in video games, and is certainly one of the main USP's of the game. I haven't really played Ace Attorney, but the whole meeting of two games, as similar as they are in content, just doesn't sit right. I'd much rather become engrossed in the plotline of a typical Layton game, for example Curious Village, than have an Ace Attorney, Layton spin off in my 3DS. Since i first stumbled across the cross-over game, the concept has seemed alien and just plain wrong. I feel like a desperate mother watching her prodigal son Layton being led away by an older dodgy looking Phoenix Wright. It seems like the Ace Attorney series has tried to up it's own sales by affiliating itself with the humble but brilliant Professor Layton series. Then again, the other games have sold so they must be doing something right - but it's the principle of the thing...
So, I bring to you dear readers, my opinion concerning the recent news that a new 3D Layton vs Ace Attorney game is being developed as you read this very sentence. I thought this would be an apt opportunity to talk about dear old Layton, and Phoenix Wright (if he is the protagonist, they do like to change around a bit). I think that Layton would be one of my favourite characters in any video game ever produced. There's something organic about the presentation of the mild mannered Englishman that is rarely seen in video games, and is certainly one of the main USP's of the game. I haven't really played Ace Attorney, but the whole meeting of two games, as similar as they are in content, just doesn't sit right. I'd much rather become engrossed in the plotline of a typical Layton game, for example Curious Village, than have an Ace Attorney, Layton spin off in my 3DS. Since i first stumbled across the cross-over game, the concept has seemed alien and just plain wrong. I feel like a desperate mother watching her prodigal son Layton being led away by an older dodgy looking Phoenix Wright. It seems like the Ace Attorney series has tried to up it's own sales by affiliating itself with the humble but brilliant Professor Layton series. Then again, the other games have sold so they must be doing something right - but it's the principle of the thing...
Monday, 9 July 2012
LEAVE VIDEO GAMES ALONE :'(
So here in this Chris Crocker style post, I will give my opinion concerning the sensationalistic aggressiveness of the media's conduct towards video games. Now that you know my stance on the matter, let's get down to the business in hand.
For some reason, the media feels like it needs to hype up the obviously apocalyptic effects of video games. According to certain sources, video games are obviously creations spawned by the devil himself, with intentions only concerned with mutilation and violence. Certain sources suggest that Grand Theft Auto is the cause of all evil in the world, from school shootings to tsunamis. Certain sources even have the audacity to suggest that video games are responsible for "growing a society of alienated, aggressive, untrusting adults" (Kimberly Thompson for the Boston Globe if you're interested in reading senseless, melodramatic ramblings). These sources are based on their own 'research' that suggest 'links' between aggression and video games.
It's interesting how the idea that aggressive children may want to play more aggressive games has not been researched as thoroughly as the sensationalist idea that video games are turning the next generation into mindless serial killers.
It's interesting how children are obviously only now affected by violence in their lives. It's not like children of all generations have been shown respectively the same level of aggression that's seen as violent by their respective eras. Fairytales such as Grimm and Anderson while not as graphically violent, were seen as aggressive in their era, yet where is that generation of murderers?
It's interesting how the focus has been sadistically centred on the few who are affected, the school shooters and the children prone to aggression, but the vast majority of unaffected children and decent members of civilization who enjoy a COD or a GTA aren't deemed fascinating enough news for hyped up articles.
From the very same researchers who have slammed video games for their obvious psychopath breeding skills comes this statement "There's absolutely no scientific evidence showing a positive correlation between violence in individuals and the games they play,"... awkwaaarrrddd.
Video games are a new, 21st century form of craft. Never before has the interaction of the viewer determined the nature of a piece of art. Surely, instead of exploring this minor possible trigger for an innate or built up frustration and aggression, those who are obviously so concerned for the lives of civilians or future of society, however uninteresting it may appear in the news, will all turn their attention to other, more likely explanations for any violence. This is even though adolescent and child violence is at an all time low in the U.S at the moment... just sayin.
Sunday, 24 June 2012
Psychology Stuff: The Sims
And now reader, we will begin our journey through the psychological stuff relating to video games. Why Tabs? I hear you ask, as you are already reaching for the mouse to click off the page and go watch a cute video of a kitten instead. So let's get that out the way first - http://www.youtube.com/watch?v=0Bmhjf0rKe8 - all out your system now? Good, let's get down to this shizzle.
The Sims has been voted one of the most popular video games of all time, which is surprising as it's not a conventionally exciting game, never the less, there are a lot more Sims addicts inhabiting this socially reclusive world than there are extreme fans of GTA, or SSX. In the game, gun fights and car chases are replaced with washing up and baby spawning, yet it has become one of the most widely played games of the 21st century. Since its release in 2000, the true psychological possibilities of the game have been brought to a metaphorical light.
The game was actually created with human psychology closely in mind. To create the actual sims, ideas such as Maslow's hierarchy of needs were used and personality was created with Myers-Briggs. So, basically The Sims 2 uses the psychology that certain theorists have discovered to be present in humans. This is why many seem to project themselves into the game. Studies which have been completed in this area are mostly exploratory, as the nature of the research is relatively new. In a particular study looking into how a player projects themselves into the game and pass on personal values to their sims, participants were told to play the game for 30 sim days (or about 10 human hours). They also answered a few questionnaires about personality and values (something the 12 year olds in Tonbridge obviously haven't grasped yet) etc. etc. The whole gist of the finding was that people recreate characters in the sims which are closely linked to themselves - we all know this already - it's what we all do when we first get our hands on the game. You make yourself (taller and thinner, with nicer hair and muuuuch more attractive) and then get abducted by aliens, have a litter of alien bubbas, buy a mansion and live with your 12 little aliens and a robot butler, obviously.

Another little thing that was quite interesting about this research was the fact that participants with parents who were divorced, often made their sims divorce each other. When you think about it though, it's pretty obvious that if you were recreating your life in a virtual world, you'd recreate everything. However, it's when people play for different reasons that these shared values and personalities become significant. For example, people play to feed a God complex, wanting to control everything through the 3rd person view of the birds eye camera. People play to have their virtual self go through experiences that they themselves are too scared to complete, they use the sim as a test subject for their life, even creating a potential partner to see how a real life relationship would turn out.
So, this post has the capacity to be very boring if you're not a simmer. However, if you have, like myself, been addicted to the series since The Sims 1 came out on playstation and it broke and then your Dad bought you The Sims 2 on PC, hopefully you can identify some of the aspects of different sim use in your play. We can even go as far as to predict The Sims becoming an unconventional tool for use in future psychological research or treatments, as it has the capacity to become more realistic than the usual Rorschach tests and dolls.
I play The Sims for a break. I suppose in some ways I do project myself into some of my households, but I don't consciously create a sim that represents myself and see myself in different situations. A lot of my families are actually quite different to my own life, I have sporty sims for example, whereas my exercise for the day is walking from the living room to the fridge. I think that's because The Sims can become an tool for escapism, creating a life that's totally different to your own that you can control and dictate is a lot more fun than research for English Lit, or essays for English Language.
So, if you are a simmer, or have ever played The Sims, why do you play? Are you a psychopath who has run out of live victims and need to torture the virtual? Are you bored of your life and would prefer an alien brood?
BYE
Thursday, 14 June 2012
Is Nintendo's innovation causing more harm than good?
So, with the Sony recently claiming that the new Wii U console is 'in its own generation', it's impossible not to think of Nintendo's many generations. Nintendo are not necessarily seen as the leaders of gaming technology by everyone - there are the X-boxers and the lovers of Sony. However, it can be noted that Nintendo have led many console developments. The Nintendo Wii was at the forefront of a brand new type of motion controlled console gaming, paving the technological roads for X-box kinect and the PS3. The 3DS is the first console to have fully functional 3D, with capacity for the manipulation of this asset in the form of a 3D adjuster. This is certainly the first that the gaming world has come into contact to which has been widely recognised as a leading innovation.
However, as we all know, I am a total Nintendo whore, and this information is not totally tainted with my totally biased views. It cannot be ignored that the Nintendo Wii is definitely the weakest of the motion controlled consoles. It's the least powerful, disregards many possible applications and uses of the motion feature in many games, and is not generally seen as what can only be described as a 'big boy's console', it's been designed for Nintendo's basic games (Nintendo Sport, Nintendo Party etc.) and it shows. Even though Nintendo paved the way for motion gaming, they have been left behind. So, can it be assumed that X-box and Sony are going to take 3D technology, and create a console better than the 3DS and, having learnt Nintendo's pricing mistakes, overtake the original 3D console with an even better platform. This is what we saw with the Nintendo Wii, and it looks like Sony are already eyeing up the Wii U technology, eager to participate in this new 'generation' of gaming.

Sunday, 20 May 2012
Review: Legend of Zelda Ocarina of Time 3D
What is this? A blog post - on this blog? But Tabs, surely you must realise this isn't Cards and Other Irrelevant Shizz - so why are you posting on this forgotten medium? Because hypothetical me, I have decided that I am woman enough now to handle 2, yes 2, blogs. Woh now. So here goes the new era of gaming blogs for the humble 16 year old gamer with no job and a hell of a lot of exams.
I got Ocarina of Time 3D last year - i'm sorry people - it's taken me a while to review it - let's just say it's awesomeness consumed me into a 3D induced coma. The effects are, and i know this is kind of taken for granted due to the whole brand-new-effects-so-awesome-they-induce-a-coma marketing, pretty mind explodingly incredible - like on Jesus scale. And that's a big scale. That guy is pretty famous. Everyone who is allowed by law to call themselves a gamer has experienced or at least witnessed a Zelda game, and this is Ocarina of Time 3D is an awesome game made just that little bit more awesome.
So let's run through the basics. We all know the plotline, characters, controls blehg blehg blehg - the game is well known - i can't go into that detail. So what sets 3D apart from the rest of the Zelda family. 3D Ocarina of Time is the cool aunt of the family that's so rich she gives you like £100 for your birthday and thinks of herself as tight. 3D Ocarina of Time is the sweet old lady that you call Grandma, who due to recent senility has taken to calling you Ethel, but can still remember that you don't like gravy but love shortbread. Basically, what i'm saying here through the tiring medium of metaphor is 3D Ocarina of Time is the best parts of all families, dysfunctional or technological. From the start - the graphics work overtime to create this ideal world of Link's childhood (something i didn't like was the opportunity to change your name from Link to your actual real name which I never liked doing because that just felt too sad - to actually believe it was you fighting in a dungeon made out of a giant sea blob, but i'm not sure if that is new or not - I cannot remember). You begin with this birds eye view of the world in 3D which is like :O mofo took me into animated world of pixies and shit. Things just get better from there - but one of my favourite features has to be the 'view' option which enables the view on screen to change with the movement of the console. For example, if I had some in-game time on my hands I could go into 'View' mode and just spin around in a circle in my room watching the 3D land go past my tiny, baffled brain. I would probably then go and puke for a bit - but after that the spinning would happen again. A vicious, but exhilarating cycle.
So, all in all, if you own a 3DS, are planning to own one, or even if you don't own one - you should steal one right out of GAME just to play Legend of Zelda Ocarina of Time 3D. Thank me after the court case.
I got Ocarina of Time 3D last year - i'm sorry people - it's taken me a while to review it - let's just say it's awesomeness consumed me into a 3D induced coma. The effects are, and i know this is kind of taken for granted due to the whole brand-new-effects-so-awesome-they-induce-a-coma marketing, pretty mind explodingly incredible - like on Jesus scale. And that's a big scale. That guy is pretty famous. Everyone who is allowed by law to call themselves a gamer has experienced or at least witnessed a Zelda game, and this is Ocarina of Time 3D is an awesome game made just that little bit more awesome.
So let's run through the basics. We all know the plotline, characters, controls blehg blehg blehg - the game is well known - i can't go into that detail. So what sets 3D apart from the rest of the Zelda family. 3D Ocarina of Time is the cool aunt of the family that's so rich she gives you like £100 for your birthday and thinks of herself as tight. 3D Ocarina of Time is the sweet old lady that you call Grandma, who due to recent senility has taken to calling you Ethel, but can still remember that you don't like gravy but love shortbread. Basically, what i'm saying here through the tiring medium of metaphor is 3D Ocarina of Time is the best parts of all families, dysfunctional or technological. From the start - the graphics work overtime to create this ideal world of Link's childhood (something i didn't like was the opportunity to change your name from Link to your actual real name which I never liked doing because that just felt too sad - to actually believe it was you fighting in a dungeon made out of a giant sea blob, but i'm not sure if that is new or not - I cannot remember). You begin with this birds eye view of the world in 3D which is like :O mofo took me into animated world of pixies and shit. Things just get better from there - but one of my favourite features has to be the 'view' option which enables the view on screen to change with the movement of the console. For example, if I had some in-game time on my hands I could go into 'View' mode and just spin around in a circle in my room watching the 3D land go past my tiny, baffled brain. I would probably then go and puke for a bit - but after that the spinning would happen again. A vicious, but exhilarating cycle.
So, all in all, if you own a 3DS, are planning to own one, or even if you don't own one - you should steal one right out of GAME just to play Legend of Zelda Ocarina of Time 3D. Thank me after the court case.
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