Wednesday, 16 October 2013

eShop Splurge: 3D Game Collection

To begin the series of eShop reviews I feel I might start with a game I can imagine doesn't get much of a look in. I've always been dubious of game collections of eShop, I always got the impression they're not likely to be very good - in the range of their games as well as their quality so I was pleasantly surprised when I took a leap and downloaded a discounted "3D Game Collection" for £2. 

Content
Although this was a fear of mine, I wasn't too disheartened to find that many of the games are repeated on the three "home" locations. This was probably due to the fact that there are just so many games on there that I could play for hours. Classic games like Ludo, Battleships, Bingo, Chinese Draughts, Proper Draughts are included as well as surprisingly entertaining Dominoes and Solitaire. It's not exactly mind-blowing stuff but it's great for a 5 minute play. 

Originally selling on cardridge at about £25
now it's in eShop for just £2 
Gameplay
Obviously, the nature of the game means that the actual controls themselves aren't going to be too ambitious. It's a simple touch screen job with the viewing of the action happening on the 3D screen above. That's not to say however that the gameplay is poor - in contrast it feels very tactile and satisfying. The only problem I came across was my own frustration at certain games willing me to lose, impossible dice rolls and just a few too many dubious wins for your AI opponent may leave you grinding your teeth for a while.

Storyline
Again, storyline isn't going to be a main concern of the developers, and it shouldn't be with a collection of small games. The game tracks your tactics and skills in gamplay and adapts its AI opponent to meet those skills, playing a predictable opponent would be pretty dire, the fun would be sucked from the game as it becomes monotonous and boring. However the fact that the computer reacts so quickly to your tactics means it's very difficult to get higher trophies after playing the game a substancial amount of time. I suppose this is just the developers' way of "practice makes perfect". 

Graphics
I was actually impressed with the clarity of the graphics of this game, they're by no means medal worthy but their simplicity definitely brings the phrase 'less is more' to mind. The scenic landscape of your river-side picnic or the view from your satellite as you look out to space, all three locations are designed to create a light-hearted tone for a light-hearted set of games and pleases the eye, even when just strolling across the picture waiting for your turn. 

Music 
It's very difficult to play Ludo on your own -
no need to try anymore!
I didn't think i'd be commenting much on the use of music in a game collection review, and yet I find myself enamoured with it. It is possibly only one location that has set this ideal in my head, and that is the picnic scene. Relaxing and warming, it's sometimes just enough to climb under the covers and plug the headphones in to the soundtrack just to unwind.

The Result 
A brilliant game for a brilliant price at the moment in eShop. Graphics and music that fit perfectly with the unambitious set up of the games and an interesting and diverse range (though they are repeated throughout different locations). Only problems faced are those of difficulty and it's a shame there isn't a setting for this which would really enhance the gameplay when you're not really up for getting thrashed on each game you try.

9/10








Saturday, 21 September 2013

2DS: Questions Answered 21 Days Before Release

Ninty's released word of the 2DS. I know, I had to double take too. It soon dawned on me though that this is in fact a smart move on Nintendo's part. A realistically affordable slight downgrade to keep consumers up to date with new releases in a way that displays Nintendo's developing ability while keeping us lot in the know. The 2DS is set to hit shops just in time for the early Christmas market on 12th October, and its press releases have left me with a few questions. 

Size Matters. 
We all know that size matters, really. So when images were first released of the 2DS i was left reeling confused by the actual size of the device. However, after reading up on the subject it seems that the console fits nicely in the hand (as nice as a brick could fit), the synthetic touch of the surface making for light, easy gripping ability. However, perhaps the top screen isn't all it could be, seems a bit constricting which could make for more vibrant gameplay but i think might just get on my nerves. 

3D Games 2D Screen 
The console is designed to allow more people to play games designed for the prestigious 3D system. So, how will 3D games play on a 2D screen? Will it be the same as simply adjusting the 3D function on the 3DS system itself or will there be some kind of drawback in this department? I heard that inside, the 2DS is identical to its 3D cousin so will that make for better gameplay, or is the screen different? I'm afraid this is one section of questions that we'll have to wait until October for. 
Design Issues 
For me, I feel that the brick-like appearance of the handheld will not do Nintendo any favours. It looks like a child's toy replica of a 3DS bought for a destructive 2 year old to salivate over and crayola up. Controls are high up on the system which apparently helps the gameplay side of things but would just irritate me. I feel like it would be too... tall? For optimal gameplay? You need both your hands to hold it up comfortable so how are you going to (comfortably) touch screen? 

To be honest, if i had no 3DS I would probably save up that extra couple of pounds and buy a second hand 3DS. The 3D effect is what sold the console to me in the first place and I feel like the design of the 2DS would be too restricting and downright infuriating. But that's before i've even laid eyes on it in person, before i've even seen it in a shop so who knows, maybe Nintendo will prove me wrong. 

Final Verdict: A great move for Nintendo, including everyone in their new software introductions but maybe it's a little late now seeing as the 3DS has been out 2 years now. In terms of design though, i'm yet to be convinced. 

Follow me on Twitter: @MusingsTwit 

Monday, 16 September 2013

I'd Like to Thank My Mother... My Father... My Agents.......

Way back in the depths of August I stumbled upon a new icon in my 3DS eShop screen. Unbeknownst to me this was not a new icon but in fact a remastering of an old favorite - Nintendo Unleashed had hit our 3D screens, and what better way to celebrate this but with a competition. The Animal Crossing Unleashed competition caught my attention immediately, throw together a funny, quirky little piece of clothing in the game and send them a photo to be in with the chance of winning a neat little Animal Crossing 3DS XL. Why not?

Skip ahead now to a lonely September afternoon when my 3DS was lifted from its charging dock and eShop was opened - 'just out of curiosity' I told myself. The tension was building as the same bright, happy young voice erupted from my system telling me of all these fabulous games that I had very little time to think about. Then came the competition section. An introduction to the competition itself. A word about a retro Mario shirt. A word about an eShop shirt. Then. Finally. I saw it. My little picture was being displayed before me, my little 'Drop Apples Not Bombs' green dress was up on the big screen (well it's bigger than a DS lite screen?) for all to see and with it was my brand new Animal Crossing 3DS XL.

So obviously this post is a big thank you to Official Nintendo Magazine who sent the prize quickly and even put up with my constant hounding when I first realised i'd won.

Follow me on Twitter: @MusingsTwit

Wednesday, 28 August 2013

Plants Vs. Zombies 2 - I have never spent so much time gardening

After I completed Plants Vs Zombies on ios all those months ago I felt the same deflated feeling that one would imagine pre-warns death. Like you've done everything you can and you just have to let go. But then my soul was resurrected when I heard news of Plants Vs Zombies 2 finally hitting the app store. It was a glorious day when I could hit that 'install' button on my iPod and hold in my hands a new lease of life for free. I was not disappointed. The game begins with a few instructions and tips concerning the new content - the power ups for example and the new plants that take seconds to master, before taking you on a whirlwind journey with Crazy Pete through Ancient Egypt and Pirate lands all in clear, bright graphics with colours and visuals that supersede the previous.



So, what's new?
- There are loads of new plants to play around with and choose from as well as the old favourites that just get the job done.
By far my favourite - I think he's
just misunderstood 
- A more challenging interface forces you to return to previous levels and complete individual missions to gain stars in order to continue the game. I argue that this feature is possibly one of the best of the game - giving you hours of interesting, unique gameplay which is often unheard of in a free download.
- Crazy Pete isn't exactly new but he's crazier in my opinion - and we all know the crazier Pete is the better the experience
- New zombies which you will learn to fear and counteract with only specific plants making gameplay a lot more versatile
- Plant food is now available to boost up your plants for a short amount of time. This has proved to be very handy in situations where there seem to be no way out until you notice, out of the corner of your panicked eye, a green glowing zombie's head roll across the board. You dive for the plant food that's now bouncing around the screen, taking a few jabs to actually catch the bugger until you have it in your arsenal and you can turn what was once a lowly little plant into a zombie thrashing machine and save the day. Needless to say, it has saved my lawnmowers many a game.
- Power ups have been introduced and are used when even the plant food can't save you. There's a bucket head zombie attacking your last sunflower on the left hand side and you can't lose any lawnmowers to get the star you've been working for hours for. What do you do? Obviously you just pick him up and flick him away. Simples. Why were you even panicking? Unless you have no coins. Then you're f**ked.

What's everyone else saying? 
Reactions are pretty similar to mine. We all love the new game and have probably lost days worth of work productivity to its addictive tower defense system. Some are arguing that the in-game costs have put them off a bit but as far as my knowledge goes the only costs you encounter are to purchase more coins or plant food and that's not necessary to the game, in fact it kind of ruins it a bit - like cheating. To be honest, they could have easily brought this game out at a £2.99 charge and still incur in-game costs so to download it free and receive hours of gameplay for nothing sounds pretty legit to me.

Overall, I love the game. It's new interface allows for more player control in terms of which levels you complete when and the star / key incentive to go back and repeat levels with unique goals each time will be bringing me back to the game for months, i can already tell. If your ios is up to it, it's a definite must-have.

Follow me on Twitter: @MusingsTwit

Friday, 23 August 2013

Desperate Times for Wii U as Sales Plummet

For me, the Wii U is a strange being. I neither really desperately need it in my life nor can i firmly decide that i shouldn't buy one. The reviews aren't great. The entire Wii brand in general hasn't received much critical success, being overshadowed by its younger and flashier predecessors, the Wii is like the chubby kid in the playground with his finger stuck up his nose - cute for all of 5 minutes but then boring and kind of sticky. I have always been a heavily, slightly creepily, loyal fan of Nintendo but there comes a point in every fandom when you realise that your long esteemed heroes are, in fact, not super-human. They have weaknesses and they make mistakes. Bringing the Wii U out as a separate console was a mistake.

So, as Wii U prices plummet and Asda gives up trying to stock it all let's take a look at why the most recent offspring of the Nintendo world perhaps isn't living up to its parents' expectations. The Wii U has failed because of the 3 areas it would have to succeed in to be any kind of contender in today's rapidly evolving technology market.

Console 
The console hardware itself is not up to scratch. The single touch controls are practically prehistoric when compared with Apple's daily dual touch releases and this gives the whole gaming experience a fairly heavy, clunky feeling which is reflected in the actual feel of the console and its slow, small internal hardrive. There's a camera on the front of the handheld though... great. We can take a low quality photo of ourselves using this instead of the HD high resolution camera that all devices come loaded with now, double chins an' all.

Marketing 
The Wii U was a marketing flop. Strangely constructed adverts and a bizarrely quiet run up to its release left consumers baffled over what the actual piece of plastic was. It took real research to find out about this console before its release, research which casual gamers wouldn't have bothered to complete and more importantly shouldn't have bothered to complete in this day and age when information is at its most available. Many consumers ended up believing that the handheld was just an add-on for the existing Wii that every family had in their home. It's no surprise then, that its sales have been abysmally low, superseded by the PS Vita within months.

3rd Party Support
No-one can do it on their own, which is why Nintendo's lack of 3rd party support is the final nail in the heavy coffin of the Wii U. It began with the ludicrous lack of new content available, Nintendo re-released ports from PS3 and X-box during the Wii U's release. Sales suffer from Nintendo's inability to attract and maintain 3rd party content and both developer and consumer are stuck in a spiral of publishers and sales figures. The Wii U isn't selling because there isn't enough 3rd party content, yet in a Catch 22 situation, 3rd party publishers are worried about these sales figures and therefore not bothering to develop for the dying console. You would think then, that Nintendo would happily accept the faith of a developer however small in bringing the Wii U back from the dead but no, they turned their backs on Japanese indie developers... interesting move Nintendo... interesting move...

It's sorely disappointing that Nintendo couldn't pull it out the bag for the Wii U. Miyamoto complains that there wasn't enough hardware development time which hindered the development of content as well which would suggest reason behind the Wii U's continuing failure. Whatever the cause, the console just isn't flashy enough to survive in the evolving digital technology market and will always be the little chubby kid in the playground. Hopefully that chubby kid will grow up to be respected for his chubbiness, in the same way the Wii U may just be valued for its simplicity and virtual console capabilities but who knows.


Sunday, 11 August 2013

I'VE GOT ANIMAL CROSSING

I was verrry happy to pick up my copy of Animal Crossing recently and even happier to finally start controlling a whole town, full of fuzzy little creatures. Now, forgive me, but i was a total Animal Crossing virgin before I picked up a copy of the game in HMV last weekend and had to wait a whoooole day to play it because apparently it wasn't socially appropriate at a sleepover... dafuuuuuuqqqq?? ;) Anyway, my night owl town 'Oblivion' is underway, with developments coming from everywhaar. My favourite hobby is probably catching bugs, it's the satisfying feeling of hitting your net against that tree trunk and trapping a poor little Brown Cicada in a wiry dome of fate <--- bit weird there. Fishing is perhaps a second favourite, though the anger at reeling in too quickly and scaring the fish away has literally almost caused my 3DS console to be snapped in half on a number of occasions.

:')
I was always a bit wary of the Animal Crossing series because on paper it seems slightly boring. It's just a little mundane life, but who knew mundane life could be so interesting when it's shared with fuzzy animals and museums and gardening shops. I can see the potential now for a deceivingly large game, as everyone has already pointed out. It feels like it can give so much more, and the brilliant thing is it also feels like it WILL give so much more, you just have to be patient.

So basically, i've retired from zombie hunting and racing chubby italian plumbers round a track and have sought solitude in the grandly tiny world of Animal Crossing.

Thursday, 25 July 2013

The Retro Revolution - How the Clock's Turning Back for Gaming

So, Russia have returned to the old faithful typewriter for their official documents, a strange decision that was supposedly spawned out of the increasing complexities of computer systems making valuable information vulnerable. But this blog doesn't document the life and times of the Russians, this is a video games blog so why is this useless piece of information here? Well dear cynical reader, it is because this event could act as a weirdly global metaphor for the return to retro that we can see happening in the gaming world.

While we all love our systems from the 90's, we all also love the crisply vibrant artwork that accompanies modern gaming. So what happens when these two ideals slowly merge into one another, we might just find out in the future of gaming.

New indie game releases are all highly reminiscent of early Nintendo - games like Fez use simplistic ideas and nostalgic controls in a modernised development suggesting that these game designers who are free to develop as they please look to using more simplistic visuals which in turn relate to these older games. These visual similarities between games created decades ago and newer releases are becoming more and more noticeable. Games like Hotline Miami are returning to simplistic visuals perhaps to recreate the importance of player imagination in gameplay. Finally, Wii virtual console sales are still higher than its Wii Ware sales and recently the Wii U virtual console has seen a large increase in sales. These methods of bringing retro gaming into the living rooms of millions of gamers across the world have obviously made Nintendo very happy bunnies, but the importance of the virtual console is much more than that. It has paved the way for this 'Retro Revolution' by making older games more accessible and more importantly, more recognisable. It's developed consumers' tastes and paved the way for preferences to games that reflect these older titles.

Is this return to retro gaming a positive step for the gaming industry though? Newcomers have the opportunity to enjoy where it all came from and in the same instant appreciate the development of modern gaming. This return to simplicity means that consumers will no longer take the high quality of gaming we have readily available for granted. Other industries hide their outdated models, whereas the gaming industry celebrates its evolution from slow, blocky button punching to linear, jaw dropping entertainment. There are also more controversial pros of the retro revolution - the idea that these older games were just plain better. I don't necessarily agree with this though - 'better' is not the same as 'different'. However, the gaming industry at the moment would do well to incorporate the high level of uniqueness displayed in these retro video games in their modern developments which are beginning to become fairly samey and bleh. However, while all this is good and well, does doing something first necessarily make it better? Just because the beginnings of Nintendo are displayed through this catalogue of titles doesn't mean that they are necessarily better than modern titles and this evolution back to retro may ultimately lead to a dead-end in the future of gaming.

So it's all very fun considering what may happen or yaying about what may happen but who's to say this will happen, and how could it happen? A major factor in the development of the retro revolution is the people who turn to these games. Returning fans seeking the nostaligia of their childhood, newcomers curious to experience the early franchises and the sudden requirements of fans seeking something different all vote retro. In terms of business, retro is the way to go to cover costs - old style graphics are considerably cheaper to produce, not only leaving room for greater development of storyline or controls but also making the end result cheaper and therefore more accessible to the common user - a move that would greatly benefit the consumers who are having to face prices slowly reaching the £50 mark.

The way i see it, there are 2 possible outcomes for this revolution. A yoyo effect - retro until consumers become bored and inevitably want more and so return to modern gaming, the age of games fluctuating through the decades from one end of the scale to the other. The other outcome being absolutely nothing new. BOOM. Nothing. This momentary return to retro is just the knee-jerk reaction to the importation of retro through the virtual console in every home and just a fad that will fade until the games we are buying brand new now are the classics of the future.

So the question now lies with the future. How far will games replicate those of today or of yesterday? Will they be top of the range graphics with brand new features we haven't even considered yet or nostalgic Super Mario Bros. spinoffs?

Follow Me on Twitter: @MusingsTwit