Wednesday, 26 February 2014

Video Games Vs Art?

At first glance, this may seem a controversial title. However once you have given me the honour of reading on you will know that my illiteracy deems it necessary in that I can't think of a title for this post that will appropriately convey my pro-video-games-as-art-viewpoint.

Braid

These things are often overlooked, and while I understand that at first glance a lot of games seem to be teeming with the 'kill as many as you can as fast as you can' simplicity, it is once they are fully appreciated that video games come into a whole new level (gettit?) of being.

I thought I should express this, as more and more people are finally recognising the abundance of talent and skill required to produce a visually ok looking game, nevermind the beauties that can be found on PS4 and X-box 1 at the moment. Visuals like Madden, Flower and Assassins Creed are so richly textured and detailed down to a hair that it's ignorant to forget that they are illustrations, a creation and depiction of one developer's ideas and view. The effort that it must take to create these flawless images cannot be overstated.

It's not just newer, more expensive, flashier games that are constituting art for me at the moment. People don't really value the visuals of retro games, classics - early Mario and Zelda games, Crash Bandicoot, even arcade pioneers - Asteroids, Pacman, Space Invaders each hold their own unique merit. Perhaps it is a  love or a particular screenshot, a particular memory associated with the play of certain games, a favourite storyline or a memorable high score that sweeps us into a coma of nostalgia. Or perhaps it is the fact that these games have now become icons themselves, the simplicity of the graphics representing just how far technology has come and celebrating its origins. Whatever the reason, defining features of these games have become art.

However, art constitutes so much in the modern day that it would be a crime to place these images in the realm of art and not others. Art can be whatever the viewer considers it, so many aspects of gaming can be considered art. The whole gaming experience can come together to create profound messages. Games like Rain are both visually stunning and, in the specific case of Rain, poignantly bittersweet. Illustration, as well as narrative, soundtrack, interactivity and the general atmosphere created by all four components can collaborate to portray ideas seen in grand paintings, great works of literature or box-office smashing film.
Rain

So why isn't this being recognised? I believe it is, slowly. Type "video games as art" into Google and you are rewarded with several articles, some cynical some, like this, desperately hopeful, of the idea that a hobby that has previously (and ignorantly) been noted as time-wasting and a breeding ground for violence and low attention spans can be considered alongside works of art.

The Last of Us 
Just as a poem, a work of fiction or indeed a graphic novel reveals expression and discussion, video games represent the same expression of developers, just in a 21st century manner, with the abilities afforded us in this, the digital age.


Thursday, 14 November 2013

eShop Splurge: Jett Rocket 2: The Wrath of Takai

When I visited eShop yesterday in the hopes of finding something entertaining I didn't know I was embarking on a voyage of procrastination and general life destruction. Having not heard of the Jett Rocket series before I was curious to download Jett Rocket 2 after watching some videos and reading a promising description. Nintendo eShop definitely delivered on this one though, and despite some minor gameplay glitches it's easily one of my best purchases.

The game itself is comfortably light-hearted, though I have a feeling the storyline would be more emersive with the knowledge of the previous title. The player completes stages up towers of many levels to collect little robotic orbs which I assume have something to do with saving the world in this addictive, sometimes tense little platformer. Though the minigames on every other level leave a lot to be desired, they are a great little incentive for the obsessive hoarding of collectables in the main story mode.
Visually the game is surprisingly tactile - the look and feel of the game suggests a more developed Crash Bandicoot in terms of style and immature brightness. However what really gets me about this game is the simplicity of facing the many challenges that different elements of the gameplay combine to achieve. There is a very real sense of accomplishment at finally working out how to proceed in a level without being mercilessly destroyed by small balls of red or a gang of robots and it's a perfect time killer with the length of each level sitting in a perfect medium between being full of content and yet being completable.


A couple of glitches - for example I have had one experience of the game crashing at a Game Over screen which didn't incur any significant damage to my life as it was, unfortunately, game over. Some minor playback issues like the character seeming to stay fixed in mid air to grab onto an item when he shouldn't really make the jump but apart from these little infractions from perfection, the game is a must-download.



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Monday, 11 November 2013

eShop Splurge: Heavy Fire Special Operations 3D

Despite the gut-wrenchingly corny opening audio (a deep American testosterone junkie telling you to 'lock and load') this game was a bit of a risk paid off well for me. I was nervous about downloading the game partly because it looked too fast paced to not be incredibly frustrating and partly because the graphics didn't look top notch. The graphics look better in game but still aren't all that promising. Other aspects of the game shine through though - the feel of the action is incredibly exhilarating. What looked from the trailers to be a  fast paced, adrenaline pumping game play is delivered in real life but with controls that make the intensity enjoyable. Admittedly it took me a few hits to realise that the touch screen is used for aiming and the R and L shoulder buttons for shooting, but once you get the hang of it it's unforgettably addictive. This game-play is handily designed for both right and left hand users, with the choice of either the R or L buttons for shooting and the B or 'downwards' action on the analogue-type-contraction for reloading. Different levels and upgrades and repairs of weapons make the game more versatile and dynamic in its development through the many hours of jaw clenching as you begin to fear the red exclamation point. Yes, certain points of the game are harder than others and these have put me off for a while but practice and patience have never been more necessary to fulfil a level's requirements and I kind of like that - it makes me feel productive in my procrastination.

I say all this when really the game is a marked up version of its uglier, less developed predecessors and most of its praise lies in the welcome relief from these heavy, unwieldy games. The concept is still fairly arbitrary and the fact that its only foundation is 'shoot everyone you see (apart from your own American men)' needs to be taken with a large dose of salt.

Simple things like being able to return to your game where you actually left off seem to have come to the minds of Teyon rather late in the day but nevertheless it's definitely a game worth its merit.

After a brief discount in eShop, Heavy Fire Special Operations 3D is back up to £5.49 in the UK and though I perhaps think it would have been better to grab it on the discount, if you really have some time to kill and a spare fiver it's worth a download.

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Wednesday, 16 October 2013

eShop Splurge: 3D Game Collection

To begin the series of eShop reviews I feel I might start with a game I can imagine doesn't get much of a look in. I've always been dubious of game collections of eShop, I always got the impression they're not likely to be very good - in the range of their games as well as their quality so I was pleasantly surprised when I took a leap and downloaded a discounted "3D Game Collection" for £2. 

Content
Although this was a fear of mine, I wasn't too disheartened to find that many of the games are repeated on the three "home" locations. This was probably due to the fact that there are just so many games on there that I could play for hours. Classic games like Ludo, Battleships, Bingo, Chinese Draughts, Proper Draughts are included as well as surprisingly entertaining Dominoes and Solitaire. It's not exactly mind-blowing stuff but it's great for a 5 minute play. 

Originally selling on cardridge at about £25
now it's in eShop for just £2 
Gameplay
Obviously, the nature of the game means that the actual controls themselves aren't going to be too ambitious. It's a simple touch screen job with the viewing of the action happening on the 3D screen above. That's not to say however that the gameplay is poor - in contrast it feels very tactile and satisfying. The only problem I came across was my own frustration at certain games willing me to lose, impossible dice rolls and just a few too many dubious wins for your AI opponent may leave you grinding your teeth for a while.

Storyline
Again, storyline isn't going to be a main concern of the developers, and it shouldn't be with a collection of small games. The game tracks your tactics and skills in gamplay and adapts its AI opponent to meet those skills, playing a predictable opponent would be pretty dire, the fun would be sucked from the game as it becomes monotonous and boring. However the fact that the computer reacts so quickly to your tactics means it's very difficult to get higher trophies after playing the game a substancial amount of time. I suppose this is just the developers' way of "practice makes perfect". 

Graphics
I was actually impressed with the clarity of the graphics of this game, they're by no means medal worthy but their simplicity definitely brings the phrase 'less is more' to mind. The scenic landscape of your river-side picnic or the view from your satellite as you look out to space, all three locations are designed to create a light-hearted tone for a light-hearted set of games and pleases the eye, even when just strolling across the picture waiting for your turn. 

Music 
It's very difficult to play Ludo on your own -
no need to try anymore!
I didn't think i'd be commenting much on the use of music in a game collection review, and yet I find myself enamoured with it. It is possibly only one location that has set this ideal in my head, and that is the picnic scene. Relaxing and warming, it's sometimes just enough to climb under the covers and plug the headphones in to the soundtrack just to unwind.

The Result 
A brilliant game for a brilliant price at the moment in eShop. Graphics and music that fit perfectly with the unambitious set up of the games and an interesting and diverse range (though they are repeated throughout different locations). Only problems faced are those of difficulty and it's a shame there isn't a setting for this which would really enhance the gameplay when you're not really up for getting thrashed on each game you try.

9/10








Saturday, 21 September 2013

2DS: Questions Answered 21 Days Before Release

Ninty's released word of the 2DS. I know, I had to double take too. It soon dawned on me though that this is in fact a smart move on Nintendo's part. A realistically affordable slight downgrade to keep consumers up to date with new releases in a way that displays Nintendo's developing ability while keeping us lot in the know. The 2DS is set to hit shops just in time for the early Christmas market on 12th October, and its press releases have left me with a few questions. 

Size Matters. 
We all know that size matters, really. So when images were first released of the 2DS i was left reeling confused by the actual size of the device. However, after reading up on the subject it seems that the console fits nicely in the hand (as nice as a brick could fit), the synthetic touch of the surface making for light, easy gripping ability. However, perhaps the top screen isn't all it could be, seems a bit constricting which could make for more vibrant gameplay but i think might just get on my nerves. 

3D Games 2D Screen 
The console is designed to allow more people to play games designed for the prestigious 3D system. So, how will 3D games play on a 2D screen? Will it be the same as simply adjusting the 3D function on the 3DS system itself or will there be some kind of drawback in this department? I heard that inside, the 2DS is identical to its 3D cousin so will that make for better gameplay, or is the screen different? I'm afraid this is one section of questions that we'll have to wait until October for. 
Design Issues 
For me, I feel that the brick-like appearance of the handheld will not do Nintendo any favours. It looks like a child's toy replica of a 3DS bought for a destructive 2 year old to salivate over and crayola up. Controls are high up on the system which apparently helps the gameplay side of things but would just irritate me. I feel like it would be too... tall? For optimal gameplay? You need both your hands to hold it up comfortable so how are you going to (comfortably) touch screen? 

To be honest, if i had no 3DS I would probably save up that extra couple of pounds and buy a second hand 3DS. The 3D effect is what sold the console to me in the first place and I feel like the design of the 2DS would be too restricting and downright infuriating. But that's before i've even laid eyes on it in person, before i've even seen it in a shop so who knows, maybe Nintendo will prove me wrong. 

Final Verdict: A great move for Nintendo, including everyone in their new software introductions but maybe it's a little late now seeing as the 3DS has been out 2 years now. In terms of design though, i'm yet to be convinced. 

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Monday, 16 September 2013

I'd Like to Thank My Mother... My Father... My Agents.......

Way back in the depths of August I stumbled upon a new icon in my 3DS eShop screen. Unbeknownst to me this was not a new icon but in fact a remastering of an old favorite - Nintendo Unleashed had hit our 3D screens, and what better way to celebrate this but with a competition. The Animal Crossing Unleashed competition caught my attention immediately, throw together a funny, quirky little piece of clothing in the game and send them a photo to be in with the chance of winning a neat little Animal Crossing 3DS XL. Why not?

Skip ahead now to a lonely September afternoon when my 3DS was lifted from its charging dock and eShop was opened - 'just out of curiosity' I told myself. The tension was building as the same bright, happy young voice erupted from my system telling me of all these fabulous games that I had very little time to think about. Then came the competition section. An introduction to the competition itself. A word about a retro Mario shirt. A word about an eShop shirt. Then. Finally. I saw it. My little picture was being displayed before me, my little 'Drop Apples Not Bombs' green dress was up on the big screen (well it's bigger than a DS lite screen?) for all to see and with it was my brand new Animal Crossing 3DS XL.

So obviously this post is a big thank you to Official Nintendo Magazine who sent the prize quickly and even put up with my constant hounding when I first realised i'd won.

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Wednesday, 28 August 2013

Plants Vs. Zombies 2 - I have never spent so much time gardening

After I completed Plants Vs Zombies on ios all those months ago I felt the same deflated feeling that one would imagine pre-warns death. Like you've done everything you can and you just have to let go. But then my soul was resurrected when I heard news of Plants Vs Zombies 2 finally hitting the app store. It was a glorious day when I could hit that 'install' button on my iPod and hold in my hands a new lease of life for free. I was not disappointed. The game begins with a few instructions and tips concerning the new content - the power ups for example and the new plants that take seconds to master, before taking you on a whirlwind journey with Crazy Pete through Ancient Egypt and Pirate lands all in clear, bright graphics with colours and visuals that supersede the previous.



So, what's new?
- There are loads of new plants to play around with and choose from as well as the old favourites that just get the job done.
By far my favourite - I think he's
just misunderstood 
- A more challenging interface forces you to return to previous levels and complete individual missions to gain stars in order to continue the game. I argue that this feature is possibly one of the best of the game - giving you hours of interesting, unique gameplay which is often unheard of in a free download.
- Crazy Pete isn't exactly new but he's crazier in my opinion - and we all know the crazier Pete is the better the experience
- New zombies which you will learn to fear and counteract with only specific plants making gameplay a lot more versatile
- Plant food is now available to boost up your plants for a short amount of time. This has proved to be very handy in situations where there seem to be no way out until you notice, out of the corner of your panicked eye, a green glowing zombie's head roll across the board. You dive for the plant food that's now bouncing around the screen, taking a few jabs to actually catch the bugger until you have it in your arsenal and you can turn what was once a lowly little plant into a zombie thrashing machine and save the day. Needless to say, it has saved my lawnmowers many a game.
- Power ups have been introduced and are used when even the plant food can't save you. There's a bucket head zombie attacking your last sunflower on the left hand side and you can't lose any lawnmowers to get the star you've been working for hours for. What do you do? Obviously you just pick him up and flick him away. Simples. Why were you even panicking? Unless you have no coins. Then you're f**ked.

What's everyone else saying? 
Reactions are pretty similar to mine. We all love the new game and have probably lost days worth of work productivity to its addictive tower defense system. Some are arguing that the in-game costs have put them off a bit but as far as my knowledge goes the only costs you encounter are to purchase more coins or plant food and that's not necessary to the game, in fact it kind of ruins it a bit - like cheating. To be honest, they could have easily brought this game out at a £2.99 charge and still incur in-game costs so to download it free and receive hours of gameplay for nothing sounds pretty legit to me.

Overall, I love the game. It's new interface allows for more player control in terms of which levels you complete when and the star / key incentive to go back and repeat levels with unique goals each time will be bringing me back to the game for months, i can already tell. If your ios is up to it, it's a definite must-have.

Follow me on Twitter: @MusingsTwit